The Role of the User Story Agile Practice in Innovation
نویسندگان
چکیده
The concept of an innovation space where different knowledge and perspectives can interact leading to innovation is central to lean thinking. The SECI framework of organizational knowledge creation identifies five enabling conditions which impinge on this space, namely intent, autonomy, fluctuation, redundancy and variety. User Stories, introduced in XP and now commonly used in Scrum, are a key practice in requirements capture. In common with lean thinking, they are user value centric, encourage rich dialogue between project stakeholders and avoiding premature specification of solutions. This conceptual paper examines user stories through the dual lenses of an innovation space and the five SECI enablers. The authors conclude that expressing user needs as user stories can support the development of innovative solutions, but that care must be taken in the design of the user stories and their application. This paper concludes with a set of recommendations to support innovation through user stories.
منابع مشابه
From Story Points to COSMIC Function Points From Story Points to COSMIC Function Points in Agile Software Development – A Six Sigma perspective
The spreading of agile methodologies in software development raises the question of how to measure requirements once more, as it happened in ‘traditional’ software industry development approaches decades ago. The difference is that requirements are not known in advance but detected as User Stories while iterating and enhancing the software product from one agile ‘Sprint’ to the other. Some auth...
متن کاملStory Card Based Agile Software Development
The use of story cards for user stories in many Extreme Programming software development projects has been widespread. Several popular traditional methods for story cards (e.g., Cohen M, Kent B) have been used in successful fashion at some extent, but all lack of the powerful features for story cards guidelines, right sort of information on story cards and quality of user stories on story cards...
متن کاملWhen Whistle-blowers Become the Story: The Problem of the ‘Third Victim’; Comment on “Cultures of Silence and Cultures of Voice: The Role of Whistleblowing in Healthcare Organisations”
In the healthcare context, whistleblowing has come to the fore of political, professional and public attention in the wake of major service scandals and mounting evidence of the routine threats to safety that patients face in their care. This paper offers a commentary and wider contextualisation of Mannion and Davies, ‘Cultures of silence and cultures of voice: the role of whistleblowing in hea...
متن کاملA Characterization of Negative User Stories
In the context of an agile project, negative interactions are addressed by equipping the ‘conventional’ positive user story engineering process with a number of conceptual models, including those for negative user story and negative role. The challenges inherent in eliciting negative uses, negative roles, and negative user stories are highlighted. The cost of engineering negative user stories i...
متن کاملAgile Softwareentwicklung im Informatikunterricht - Ein Best-Practice-Beispiel am Spiel "Pengu"
Im Beitrag wird der Einsatz agiler Methoden im Informatikunterricht an einem konkreten Beispiel illustriert. Am Spiel „Pengu“, welches mit der Programmierumgebung Greenfoot implementiert werden soll, werden agile Praktiken wie User Stories, Tasks, Zeitund Prioritätenabschätzung, Iterationen und ein mögliches Project Board exemplarisch dargestellt. Das Beispiel kann als Orientierung genutzt werd...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2010